Verdance, Thorn of the Rose

Verdance, Thorn of the Rose

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

51st 4-2-0
100%
Meta
+1.0
Perf
3.0
Surp
5.8
Diff
Bravo, Star of the Show
R6
R6 LL
Round 6: Loss vs Jason Rolfe (Bravo, Star of the Show) - Expected: Not enough data (4 matches)
Bravo, Star of the Show
R7
R7 LL
Round 7: Win vs Matt Muus (Bravo, Star of the Show) - Expected: Not enough data (4 matches)
Dash I/O
R8
R8 LL
Round 8: Win vs Dylan Thompson (Dash I/O) - Expected: Not enough data (2 matches)
Kano, Dracai of Aether
R9
R9 LL
Round 9: Win vs Corwin Benton (Kano, Dracai of Aether) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
R10
R10 LL
Round 10: Loss vs Gordon Koh Koh (Viserai, Rune Blood) - Expected: Not enough data (2 matches)
Bravo, Star of the Show
R11
R11 LL
Round 11: Win vs Adrian Gebhart (Bravo, Star of the Show) - Expected: Not enough data (4 matches)
3rd 1-1-0
100%
Meta
0.0
Perf
1.0
Surp
8.0
Diff
Viserai, Rune Blood
R16
R16 LL
Round 16: Win vs Maximilian Klein (Viserai, Rune Blood) - Expected: Not enough data (2 matches)
Dash I/O
R17
R17 LL
Round 17: Loss vs Michael Jaszczur (Dash I/O) - Expected: Not enough data (2 matches)
5th 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Marlynn, Treasure Hunter
R16
R16 LL
Round 16: Loss vs Ian Zhang (Marlynn, Treasure Hunter)
5th 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Bravo, Star of the Show
R16
R16 LL
Round 16: Loss vs Jakob Allan (Bravo, Star of the Show) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.