Valda, Seismic Impact

Valda, Seismic Impact

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped • 2-5-0
100%
Meta
-1.5
Perf
3.5
Surp
1.3
Diff
Fang, Dracai of Blades
R1
R1 CC
Round 1: Loss vs Miguel Rubio (Fang, Dracai of Blades) - Expected: Not enough data (7 matches)
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Loss vs Fernando Avila (Ira, Scarlet Revenger) - Expected: Not enough data (7 matches)
Viserai, the Forsaken
R3
R3 CC
Round 3: Loss vs Alastor Guzman (Viserai, the Forsaken) - Expected: Not enough data (5 matches)
R4
R4 CC
Round 4: Win vs None (Unknown)
Valda, Seismic Impact
50:50
R5 CC
Round 5: Win vs Carlo Alcantar (Valda, Seismic Impact) - Expected: 50:50 (mirror match)
Puffin, Hightail
R6
R6 CC
Round 6: Loss vs Arturo Rojas (Puffin, Hightail) - Expected: Not enough data (3 matches)
Marlynn, Treasure Hunter
R7
R7 CC
Round 7: Loss vs Daniel Acuña (Marlynn, Treasure Hunter) - Expected: Not enough data (3 matches)
dropped • 1-4-0
80%
Meta
-1.0
Perf
2.0
Surp
0.4
Diff
Levia, Shadowborn Abomination
0:100
R1 CC
Round 1: Loss vs Luis Manuel García Luna Perez (Levia, Shadowborn Abomination) - Expected: 0:100
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Win vs Angel Padilla (Ira, Scarlet Revenger) - Expected: Not enough data (7 matches)
Gravy Bones, Shipwrecked Looter
R3
R3 CC
Round 3: Loss vs Jose Luis Zuñiga Rodríguez (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (7 matches)
Gravy Bones, Shipwrecked Looter
R4
R4 CC
Round 4: Loss vs Tom Ross (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (7 matches)
Valda, Seismic Impact
50:50
R5 CC
Round 5: Loss vs Bruno Romero (Valda, Seismic Impact) - Expected: 50:50 (mirror match)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.