Olympia, Prized Fighter at Calling: Mexico City 2026

Olympia, Prized Fighter
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
5th • 9-3-0
58%
Meta
+3.7
Perf
5.9
Surp
4.3
Diff
Round 3: Win vs Gaston Zagursky (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Round 4: Win vs Alessio Bouko (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (6 matches)
Round 5: Win vs David Lewis (Levia, Shadowborn Abomination) - Expected: 37:63, underdog victory
Round 6: Win vs Nicholas Porter (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Round 7: Win vs Daniel Sanvicente (Oscilio, Forked Continuum) - Expected: Not enough data (1 matches)
Round 8: Win vs Fernando Valenzuela (Cindra, Dracai of Retribution) - Expected: Not enough data (6 matches)
Round 9: Win vs Rafael Eduardo Jaimes Hurtado (Levia, Shadowborn Abomination) - Expected: 37:63, underdog victory
Meta Fit
58% (7/12 favorable matchups)
Performance
+3.7 Wins (5.3 expected, 9 actual)
Surprise
5.9 total deviation
Difficulty
4.3 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Viserai, the Forsaken | 50% | Win |
| R2 | Ira, Scarlet Revenger | 50% | Win |
| R3 | Fang, Dracai of Blades | 50% | Win |
| R4 | Ser Boltyn, Breaker of Dawn | 50% | Win |
| R5 | Levia, Shadowborn Abomination | 35% | Win |
| R6 | Fang, Dracai of Blades | 50% | Win |
| R7 | Oscilio, Forked Continuum | 50% | Win |
| R8 | Cindra, Dracai of Retribution | 50% | Win |
| R9 | Levia, Shadowborn Abomination | 35% | Win |
| R10 | Levia, Shadowborn Abomination | 35% | Loss |
| R11 | Levia, Shadowborn Abomination | 35% | Loss |
| R12 | Levia, Shadowborn Abomination | 35% | Loss |
Legend
Win
Loss
Draw
Unknown Opponent
!
!!
Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.