Olympia, Prized Fighter

Olympia, Prized Fighter

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th • 9-3-0
58%
Meta
+3.7
Perf
5.9
Surp
4.3
Diff
Viserai, the Forsaken
R1
R1 CC
Round 1: Win vs Ander Cepeda (Viserai, the Forsaken) - Expected: Not enough data (4 matches)
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Win vs Joel Reyna (Ira, Scarlet Revenger) - Expected: Not enough data (2 matches)
Fang, Dracai of Blades
R3
R3 CC
Round 3: Win vs Gaston Zagursky (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Ser Boltyn, Breaker of Dawn
R4
R4 CC
Round 4: Win vs Alessio Bouko (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (6 matches)
Levia, Shadowborn Abomination
!
35:65
R5 CC
Round 5: Win vs David Lewis (Levia, Shadowborn Abomination) - Expected: 37:63, underdog victory
Fang, Dracai of Blades
R6
R6 CC
Round 6: Win vs Nicholas Porter (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Oscilio, Forked Continuum
R7
R7 CC
Round 7: Win vs Daniel Sanvicente (Oscilio, Forked Continuum) - Expected: Not enough data (1 matches)
Cindra, Dracai of Retribution
R8
R8 CC
Round 8: Win vs Fernando Valenzuela (Cindra, Dracai of Retribution) - Expected: Not enough data (6 matches)
Levia, Shadowborn Abomination
!
35:65
R9 CC
Round 9: Win vs Rafael Eduardo Jaimes Hurtado (Levia, Shadowborn Abomination) - Expected: 37:63, underdog victory
Levia, Shadowborn Abomination
35:65
R10 CC
Round 10: Loss vs Jesus Roman (Levia, Shadowborn Abomination) - Expected: 37:63
Levia, Shadowborn Abomination
35:65
R11 CC
Round 11: Loss vs Alex Ptak (Levia, Shadowborn Abomination) - Expected: 37:63
Levia, Shadowborn Abomination
35:65
R12 CC
Round 12: Loss vs Roger Alan Luna Fernandez (Levia, Shadowborn Abomination) - Expected: 37:63

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.