Aurora, Shooting Star

Aurora, Shooting Star

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th • 7-2-0
100%
Meta
+2.5
Perf
4.5
Surp
3.2
Diff
Dash I/O
R1
R1 LL
Round 1: Win vs Emmanuel Barron (Dash I/O) - Expected: Not enough data (1 matches)
Zen, Tamer of Purpose
R2
R2 LL
Round 2: Win vs Joshua Crabtree (Zen, Tamer of Purpose) - Expected: Not enough data (2 matches)
Prism, Sculptor of Arc Light
R3
R3 LL
Round 3: Win vs Elaine Cao (Prism, Sculptor of Arc Light) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R4
R4 LL
Round 4: Win vs Shawn Edwards (Bravo, Star of the Show) - Expected: Not enough data (2 matches)
Zen, Tamer of Purpose
R5
R5 LL
Round 5: Win vs Alex Tyler (Zen, Tamer of Purpose) - Expected: Not enough data (2 matches)
Fang, Dracai of Blades
R6
R6 LL
Round 6: Win vs Michel Verissimo da Silva Luiz (Fang, Dracai of Blades) - Expected: Not enough data (1 matches)
Chane, Bound by Shadow
R7
R7 LL
Round 7: Loss vs Kevin Brayer (Chane, Bound by Shadow) - Expected: Not enough data (1 matches)
Dromai, Ash Artist
R8
R8 LL
Round 8: Win vs Zachary Wallach (Dromai, Ash Artist) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R9
R9 LL
Round 9: Loss vs Jacob Clements (Bravo, Star of the Show) - Expected: Not enough data (2 matches)
dropped • 0-2-0
100%
Meta
-1.0
Perf
1.0
Surp
0.0
Diff
Rhinar, Reckless Rampage
R1
R1 LL
Round 1: Loss vs William Garrison (Rhinar, Reckless Rampage) - Expected: Not enough data (1 matches)
Marlynn, Treasure Hunter
R2
R2 LL
Round 2: Loss vs Ryan Majeski (Marlynn, Treasure Hunter) - Expected: Not enough data (1 matches)
dropped • 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Viserai, Rune Blood
R1
R1 LL
Round 1: Loss vs Ethan Hair (Viserai, Rune Blood) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.