Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 1-3-1
80%
Meta
-1.2
Perf
2.2
Surp
0.2
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
R1
R1 CC
Round 1: Win vs Iada Caio (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (2 matches)
Dash I/O
50:50
R2 CC
Round 2: Loss vs Esmond Heng (Dash I/O) - Expected: 50:50
Fang, Dracai of Blades
R3
R3 CC
Round 3: Loss vs Sota Amitsu (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Oscilio, Constella Intelligence
15:85
R4 CC
Round 4: Loss vs 岡本 一朗 (Oscilio, Constella Intelligence) - Expected: 16:84
Lyath Goldmane, Vile Savant
R5
R5 CC
Round 5: Draw vs Jun Sato (Lyath Goldmane, Vile Savant) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.