Arakni, Solitary Confinement

Arakni, Solitary Confinement

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 5-3-0
100%
Meta
+1.0
Perf
4.0
Surp
2.2
Diff
Emperor, Dracai of Aesir
R1
R1 Blitz
Round 1: Win vs Seiichi Yasuda (Emperor, Dracai of Aesir) - Expected: Not enough data (1 matches)
Zen
R2
R2 Blitz
Round 2: Win vs Josiah Jr Gosingtian (Zen) - Expected: Not enough data (5 matches)
R3
R3 Blitz
Round 3: Loss vs Fee Sen Sei (Unknown)
R4
R4 Blitz
Round 4: Win vs Danial Faizsal (Unknown)
Rhinar
R5
R5 Blitz
Round 5: Win vs Dennis Yip (Rhinar) - Expected: Not enough data (1 matches)
Briar
R6
R6 Blitz
Round 6: Win vs Carlo Ople (Briar) - Expected: Not enough data (1 matches)
Zen
R7
R7 Blitz
Round 7: Loss vs Kelvin Law (Zen) - Expected: Not enough data (5 matches)
Zen
R8
R8 Blitz
Round 8: Loss vs Bun Ar (Zen) - Expected: Not enough data (5 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.2
Diff
R1
R1 Blitz
Round 1: Loss vs Einan Dominic Ramos (Unknown)
Blaze, Firemind
R2
R2 Blitz
Round 2: Win vs Miguel Carandang (Blaze, Firemind) - Expected: Not enough data (6 matches)
Zen
R3
R3 Blitz
Round 3: Loss vs Torpong Juntree (Zen) - Expected: Not enough data (5 matches)
R4
R4 Blitz
Round 4: Win vs Edward Theodore Bareng (Unknown)
R5
R5 Blitz
Round 5: Loss vs Yutaro Sato (Unknown)
dropped 0-2-0
100%
Meta
-1.0
Perf
1.0
Surp
0.0
Diff
Victor Goldmane
R1
R1 Blitz
Round 1: Loss vs Richard Anthony "Kampai" Bustamante (Victor Goldmane) - Expected: Not enough data (1 matches)
Blaze, Firemind
R2
R2 Blitz
Round 2: Loss vs John Patrick Dogelio (Blaze, Firemind) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.