Victor Goldmane, High and Mighty

Victor Goldmane, High and Mighty

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

2nd 4-2-0
83%
Meta
+0.7
Perf
2.6
Surp
2.7
Diff
Arakni, Marionette
55:45
R1 CC
Round 1: Loss vs arin rønnow (Arakni, Marionette) - Expected: 55:45
Kassai of the Golden Sand
60:40
R2 CC
Round 2: Win vs Mats Severinsen (Kassai of the Golden Sand) - Expected: 59:41
Jarl Vetreiði
60:40
R3 CC
Round 3: Win vs Even Kverneland (Jarl Vetreiði) - Expected: 62:38
Arakni, Marionette
55:45
R7 CC
Round 7: Win vs Daniel Eliassen (Arakni, Marionette) - Expected: 55:45
Fang, Dracai of Blades
55:45
R8 CC
Round 8: Win vs Victor Johansen (Fang, Dracai of Blades) - Expected: 57:43
Oscilio, Constella Intelligence
40:60
R9 CC
Round 9: Loss vs Steffen Bergo Jenssen (Oscilio, Constella Intelligence) - Expected: 41:59
16th 1-2-0
100%
Meta
-0.7
Perf
1.7
Surp
0.7
Diff
Arakni, Marionette
55:45
R1 CC
Round 1: Loss vs Joakim Fugelli (Arakni, Marionette) - Expected: 55:45
R2
R2 CC
Round 2: Win vs None (Unknown)
Cindra, Dracai of Retribution
!
60:40
R3 CC
Round 3: Loss vs Adam Hove (Cindra, Dracai of Retribution) - Expected: 62:38, favorite upset
dropped 1-2-0
100%
Meta
-0.7
Perf
1.7
Surp
1.0
Diff
Jarl Vetreiði
!
60:40
R1 CC
Round 1: Loss vs Even Kverneland (Jarl Vetreiði) - Expected: 62:38, favorite upset
Zyggy Starlight
!
60:40
R2 CC
Round 2: Loss vs Vajithkumar Tharumathas (Zyggy Starlight) - Expected: 62:38, favorite upset
R3
R3 CC
Round 3: Win vs None (Unknown)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.