Dash I/O

Dash I/O

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

3rd 3-2-0
0%
Meta
+1.8
Perf
2.8
Surp
4.6
Diff
Arakni, Huntsman
!
35:65
R1 CC
Round 1: Win vs Lewis Miller (Arakni, Huntsman) - Expected: 33:67, underdog victory
Victor Goldmane, High and Mighty
!!
20:80
R2 CC
Round 2: Win vs Sergiu Morar (Victor Goldmane, High and Mighty) - Expected: 19:81, underdog victory
Valda, Seismic Impact
30:70
R3 CC
Round 3: Loss vs Adrian Frangopol (Valda, Seismic Impact) - Expected: 31:69
Victor Goldmane, High and Mighty
!!
20:80
R7 CC
Round 7: Win vs David Chirulescu (Victor Goldmane, High and Mighty) - Expected: 19:81, underdog victory
Victor Goldmane, High and Mighty
20:80
R8 CC
Round 8: Loss vs Vlad Margarit (Victor Goldmane, High and Mighty) - Expected: 19:81
29th 0-3-0
33%
Meta
-1.2
Perf
1.2
Surp
0.0
Diff
Valda, Seismic Impact
30:70
R1 CC
Round 1: Loss vs Adrian Frangopol (Valda, Seismic Impact) - Expected: 31:69
Arakni, Huntsman
35:65
R2 CC
Round 2: Loss vs Lewis Miller (Arakni, Huntsman) - Expected: 33:67
Gravy Bones, Shipwrecked Looter
55:45
R3 CC
Round 3: Loss vs Alexandru Sirbu (Gravy Bones, Shipwrecked Looter) - Expected: 53:47

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.