Prism, Awakener of Sol

Prism, Awakener of Sol

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.0
Diff
Dromai, Ash Artist
R1
R1 LL
Round 1: Loss vs Josef Mendez (Dromai, Ash Artist) - Expected: Not enough data (1 matches)
Nuu, Alluring Desire
R2
R2 LL
Round 2: Win vs Noah Delp (Nuu, Alluring Desire) - Expected: Not enough data (3 matches)
Nuu, Alluring Desire
R3
R3 LL
Round 3: Win vs Sebastian Ross (Nuu, Alluring Desire) - Expected: Not enough data (3 matches)
Dash I/O
R4
R4 LL
Round 4: Loss vs Thomas Johnson-Averette (Dash I/O) - Expected: Not enough data (2 matches)
Viserai, Rune Blood
R5
R5 LL
Round 5: Loss vs Pat Eshghy (Viserai, Rune Blood) - Expected: Not enough data (3 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.2
Diff
Viserai, Rune Blood
R1
R1 LL
Round 1: Win vs Pat Eshghy (Viserai, Rune Blood) - Expected: Not enough data (3 matches)
Chane, Bound by Shadow
R2
R2 LL
Round 2: Loss vs Andrew Rothermel (Chane, Bound by Shadow) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
R3
R3 LL
Round 3: Loss vs Andrew Magri (Viserai, Rune Blood) - Expected: Not enough data (3 matches)
Dash I/O
R4
R4 LL
Round 4: Loss vs Sebastián Llano (Dash I/O) - Expected: Not enough data (2 matches)
Iyslander, Stormbind
R5
R5 LL
Round 5: Win vs Neeraj Satav (Iyslander, Stormbind) - Expected: Not enough data (1 matches)
dropped 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Bravo, Star of the Show
R1
R1 LL
Round 1: Loss vs Nicholas Porter (Bravo, Star of the Show) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.