Katsu, the Wanderer

Katsu, the Wanderer

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

100%
Meta
+0.5
Perf
3.5
Surp
1.6
Diff
Gravy Bones, Shipwrecked Looter
R1
R1 Blitz
Round 1: Win vs panagiotis ntemiris (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (1 matches)
Kassai of the Golden Sand
R2
R2 Blitz
Round 2: Win vs George Paraskevopoulos (Kassai of the Golden Sand) - Expected: Not enough data (2 matches)
Victor Goldmane, High and Mighty
R3
R3 Blitz
Round 3: Win vs DIMITRIOS PAPADIMITRIOU (Victor Goldmane, High and Mighty) - Expected: Not enough data (1 matches)
Florian, Rotwood Harbinger
R4
R4 Blitz
Round 4: Loss vs Michael Mitsikoudis (Florian, Rotwood Harbinger) - Expected: Not enough data (1 matches)
Vynnset, Iron Maiden
R5
R5 Blitz
Round 5: Win vs axilleas siskopoulos (Vynnset, Iron Maiden) - Expected: Not enough data (1 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
R6
R6 Blitz
Round 6: Loss vs Dimitris Melissinos (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (2 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
R7
R7 Blitz
Round 7: Loss vs Dimitris Melissinos (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (2 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.5
Diff
Kassai of the Golden Sand
R1
R1 Blitz
Round 1: Loss vs Paris Stevolaimos (Kassai of the Golden Sand) - Expected: Not enough data (2 matches)
Cindra, Dracai of Retribution
R2
R2 Blitz
Round 2: Win vs Stefania Patsou (Cindra, Dracai of Retribution) - Expected: Not enough data (1 matches)
Prism, Awakener of Sol
R3
R3 Blitz
Round 3: Loss vs John Kitsos (Prism, Awakener of Sol) - Expected: Not enough data (1 matches)
Dash I/O
R4
R4 Blitz
Round 4: Loss vs Anastasios Chatzisavvidis (Dash I/O) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.