Dash I/O

Dash I/O

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

25th 3-3-0
100%
Meta
0.0
Perf
3.0
Surp
2.5
Diff
Kayo, Armed and Dangerous
R1
R1 Blitz
Round 1: Loss vs GRIGORIOS KOUVOUSIS (Kayo, Armed and Dangerous) - Expected: Not enough data (2 matches)
Cindra, Dracai of Retribution
R2
R2 Blitz
Round 2: Loss vs Stella Skepetari (Cindra, Dracai of Retribution) - Expected: Not enough data (1 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
R3
R3 Blitz
Round 3: Loss vs Loukas Petroulakis (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (2 matches)
Gravy Bones, Shipwrecked Looter
R4
R4 Blitz
Round 4: Win vs panagiotis ntemiris (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (3 matches)
Gravy Bones, Shipwrecked Looter
R5
R5 Blitz
Round 5: Win vs Theofilos Papadopoulos (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (3 matches)
Rhinar, Reckless Rampage
R6
R6 Blitz
Round 6: Win vs Alkis Sejati (Rhinar, Reckless Rampage) - Expected: Not enough data (1 matches)
100%
Meta
-1.0
Perf
3.0
Surp
1.2
Diff
Gravy Bones, Shipwrecked Looter
R1
R1 Blitz
Round 1: Loss vs Gregory Patellis (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (3 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
R2
R2 Blitz
Round 2: Loss vs Isidoros Popovits (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (2 matches)
R3
R3 Blitz
Round 3: Win vs None (Unknown)
Katsu, the Wanderer
R4
R4 Blitz
Round 4: Win vs Nick Mamonas (Katsu, the Wanderer) - Expected: Not enough data (1 matches)
Prism, Awakener of Sol
R5
R5 Blitz
Round 5: Loss vs John Kitsos (Prism, Awakener of Sol) - Expected: Not enough data (1 matches)
Kayo, Armed and Dangerous
R6
R6 Blitz
Round 6: Loss vs GRIGORIOS KOUVOUSIS (Kayo, Armed and Dangerous) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.