Lyath Goldmane, Vile Savant

Lyath Goldmane

Vile Savant
ComboMidrange
Difficulty:
4.0
Classic Constructed
Lyath Goldmane card

Classic Constructed Performance Summary

Overall Win Rate
42.8%
Total Matches
346
Record
W
142
L
190
D
14
Tournaments
35

Players ranked by Bayesian smoothed win rate with Lyath Goldmane in All Time

Total Pilots
39
Time Period
All Time
Last Updated
Jul 22, 2026 at 10:54 AM
Malaysia
Smoothed Win Rate
49.6%
Raw Win Rate
76.9%
Record
10-3-0
Events / Games
1 / 13
Thailand
Smoothed Win Rate
48.2%
Raw Win Rate
72.7%
Record
8-3-0
Events / Games
1 / 11
United States
Smoothed Win Rate
48.1%
Raw Win Rate
77.8%
Record
7-2-0
Events / Games
1 / 9
United Kingdom
Smoothed Win Rate
47.5%
Raw Win Rate
66.7%
Record
8-4-0
Events / Games
1 / 12
United Kingdom
Smoothed Win Rate
47.5%
Raw Win Rate
66.7%
Record
8-4-0
Events / Games
1 / 12
United States
Smoothed Win Rate
46.5%
Raw Win Rate
71.4%
Record
5-2-0
Events / Games
1 / 7
Netherlands
Smoothed Win Rate
46.3%
Raw Win Rate
56.2%
Record
9-6-1
Events / Games
2 / 16
Thailand
Smoothed Win Rate
46.1%
Raw Win Rate
57.1%
Record
8-6-0
Events / Games
2 / 14
Germany
Smoothed Win Rate
45.8%
Raw Win Rate
62.5%
Record
5-2-1
Events / Games
1 / 8
New Zealand
Smoothed Win Rate
45.1%
Raw Win Rate
55.6%
Record
5-2-2
Events / Games
1 / 9
France
Smoothed Win Rate
45.0%
Raw Win Rate
57.1%
Record
4-3-0
Events / Games
1 / 7
United States
Smoothed Win Rate
45.0%
Raw Win Rate
57.1%
Record
4-3-0
Events / Games
1 / 7
United States
Smoothed Win Rate
44.1%
Raw Win Rate
50.0%
Record
3-2-1
Events / Games
1 / 6
Hong Kong
Smoothed Win Rate
43.8%
Raw Win Rate
45.5%
Record
5-6-0
Events / Games
1 / 11
Japan
Smoothed Win Rate
43.4%
Raw Win Rate
42.9%
Record
3-3-1
Events / Games
1 / 7
Smoothed Win Rate
43.4%
Raw Win Rate
42.9%
Record
3-4-0
Events / Games
1 / 7
United States
Smoothed Win Rate
43.4%
Raw Win Rate
42.9%
Record
3-4-0
Events / Games
1 / 7
France
Smoothed Win Rate
43.2%
Raw Win Rate
40.0%
Record
2-3-0
Events / Games
1 / 5
United States
Smoothed Win Rate
43.2%
Raw Win Rate
40.0%
Record
2-3-0
Events / Games
1 / 5
United States
Smoothed Win Rate
43.0%
Raw Win Rate
33.3%
Record
1-2-0
Events / Games
1 / 3
Australia
Smoothed Win Rate
42.5%
Raw Win Rate
33.3%
Record
2-4-0
Events / Games
1 / 6
New Zealand
Smoothed Win Rate
42.3%
Raw Win Rate
25.0%
Record
1-3-0
Events / Games
1 / 4
United States
Smoothed Win Rate
42.3%
Raw Win Rate
25.0%
Record
1-3-0
Events / Games
1 / 4
Taiwan
Smoothed Win Rate
42.3%
Raw Win Rate
25.0%
Record
1-3-0
Events / Games
1 / 4
Smoothed Win Rate
42.3%
Raw Win Rate
25.0%
Record
1-2-1
Events / Games
1 / 4
United States
Smoothed Win Rate
42.3%
Raw Win Rate
25.0%
Record
1-3-0
Events / Games
1 / 4
Smoothed Win Rate
42.0%
Raw Win Rate
0.0%
Record
0-2-0
Events / Games
1 / 2
Japan
Smoothed Win Rate
42.0%
Raw Win Rate
0.0%
Record
0-2-0
Events / Games
1 / 2
Smoothed Win Rate
41.9%
Raw Win Rate
28.6%
Record
2-5-0
Events / Games
1 / 7
United States
Smoothed Win Rate
41.4%
Raw Win Rate
0.0%
Record
0-3-0
Events / Games
1 / 3
Japan
Smoothed Win Rate
41.4%
Raw Win Rate
0.0%
Record
0-3-0
Events / Games
1 / 3
United States
Smoothed Win Rate
41.3%
Raw Win Rate
25.0%
Record
2-6-0
Events / Games
1 / 8
Australia
Smoothed Win Rate
41.0%
Raw Win Rate
16.7%
Record
1-5-0
Events / Games
2 / 6
United States
Smoothed Win Rate
40.7%
Raw Win Rate
0.0%
Record
0-3-1
Events / Games
1 / 4
Smoothed Win Rate
40.7%
Raw Win Rate
0.0%
Record
0-4-0
Events / Games
1 / 4
Smoothed Win Rate
40.3%
Raw Win Rate
14.3%
Record
1-6-0
Events / Games
1 / 7
Germany
Smoothed Win Rate
40.0%
Raw Win Rate
0.0%
Record
0-5-0
Events / Games
1 / 5
United States
Smoothed Win Rate
39.4%
Raw Win Rate
0.0%
Record
0-6-0
Events / Games
1 / 6
Hong Kong
Smoothed Win Rate
38.6%
Raw Win Rate
10.0%
Record
1-7-2
Events / Games
2 / 10

How Performance is Calculated

This leaderboard uses Bayesian smoothing to provide more reliable win rate estimates. The smoothed win rate balances actual performance with the hero's average win rate (43.5%), giving more weight to actual results as sample size increases.

Formula: Smoothed Win Rate = (Wins + 58 × Hero Average) ÷ (Games + 58)
W = 58 (median games played in this period — self-calibrates with the dataset)