Gravy Bones

Gravy Bones

Gravy Bones has a 39.8% win rate across 89 tracked Silver Age matches (data through August 2026).

Board PresenceMidrange
Difficulty:
4.5
Silver Age
All statistics and data on this page are for Silver Age format
Gravy Bones card

Silver Age Performance Summary

Data through August 2026

Overall Win Rate
39.8%
Total Matches
89
Record
W
35
L
53
D
1
Tournaments
12

Players ranked by Bayesian smoothed win rate with Gravy Bones in All Time

Total Pilots
14
Time Period
All Time
Data Through
August 2026
Smoothed Win Rate
42.6%
Raw Win Rate
50.0%
Record
13-13-0
Events / Games
3 / 26
Germany
Smoothed Win Rate
41.6%
Raw Win Rate
50.0%
Record
8-8-0
Events / Games
3 / 16
United States
Smoothed Win Rate
41.2%
Raw Win Rate
57.1%
Record
4-3-0
Events / Games
1 / 7
Netherlands
Smoothed Win Rate
40.0%
Raw Win Rate
50.0%
Record
2-2-0
Events / Games
1 / 4
United States
Smoothed Win Rate
39.0%
Raw Win Rate
33.3%
Record
1-2-0
Events / Games
1 / 3
China
Smoothed Win Rate
39.0%
Raw Win Rate
33.3%
Record
1-2-0
Events / Games
1 / 3
United States
Smoothed Win Rate
38.7%
Raw Win Rate
0.0%
Record
0-1-0
Events / Games
1 / 1
United Kingdom
Smoothed Win Rate
38.4%
Raw Win Rate
25.0%
Record
1-3-0
Events / Games
1 / 4
Smoothed Win Rate
38.4%
Raw Win Rate
25.0%
Record
1-3-0
Events / Games
1 / 4
Singapore
Smoothed Win Rate
38.2%
Raw Win Rate
28.6%
Record
2-4-1
Events / Games
1 / 7
Smoothed Win Rate
38.0%
Raw Win Rate
0.0%
Record
0-2-0
Events / Games
1 / 2
United States
Smoothed Win Rate
38.0%
Raw Win Rate
0.0%
Record
0-2-0
Events / Games
1 / 2
United States
Smoothed Win Rate
37.8%
Raw Win Rate
20.0%
Record
1-4-0
Events / Games
1 / 5
United States
Smoothed Win Rate
37.8%
Raw Win Rate
20.0%
Record
1-4-0
Events / Games
1 / 5

How Performance is Calculated

This leaderboard uses Bayesian smoothing to provide more reliable win rate estimates. The smoothed win rate balances actual performance with the hero's average win rate (39.3%), giving more weight to actual results as sample size increases.

Formula: Smoothed Win Rate = (Wins + 59 × Hero Average) ÷ (Games + 59)
W = 59 (median games played in this period — self-calibrates with the dataset)